The Atomic Axe
For the Mutants and Masterminds 2nd Edition Role-Playing Game
These psionic-empowered devises were constructed by an unknown (yet a highly psi-technological) civilization and used by an elite Specforce presumed to originate from an alternate futuristic timeline. This timeline in one appropriate historical paradox cease to exist do to a convergence (a temporal unfolding) in a fourth-degree sequence of chronological events. However initial energy scans point to a second probable origin and thus another method of speculation. It points to the theoretical journey from a shattered alternate universe with specific vibrational energy frequencies imbued onto the surface of the axe. Any scientific analysis gathered from the study of the Atomic Axe is, to date, stunted. Field journals and highly classified documents from the United States government and various Black Op science bunkers reveal these weapons were used to eradicate enemy bio-weapons capable of assimilating and reconstituting any classification of organic matter. Empathic and psychometry emanations via government psi agents left some teams traumatized upon examination. Physical examination via nano-technology has cultivated curious bio-matter in the form of protein-sheath insulated viral organisms. All bio-organism were cultivated to prevent contamination in our reality, however further examination ceased when twin xeno-entities deposited the Atomic Axe into the hands of dubious sociopaths, criminals, mercenaries, and bounty hunters capable of harnessing its toxic energies to fuel their own personal agendas. The axe is current possessor is currently at large.
A footnote however, without protective armor, the Atomic Axe is likely to poison its next possessor.
Field reports show two different individuals wielding the Atomic Axe clashing with both Superman, Bat-Man and the current incarnation of the Blue Beetle.
It’s presumed where there is one axe, there is bound to be another. Forensic evidence, although some say speculation, has pointed towards two other super-powered axes that were deposited in our universe via xeno-technological means. An Ionic Axe capable of manipulating weather and lightning and a Solar Axe capable of hurling localized solar flares and manipulating gravity in a given area.
Powers: Device 15 – [Drawback: Noticeable Energy Field, Feats: Alternate Powers x7, Deflect 10 – Feats: Ricochet, Enhance Attribute: Fortitude Save 10 – Drawback: limited to radiation only, Bequeathed when grasped, Enhance Attribute: Strength 10 – Drawback: Bequeathed When grasped, Radiation Control 15 – Drawbacks: Toxic, Feats: Alternate Powers x4, - Environmental Control, Nauseate, Affects Insubstantial, Subtle, Extra: Disease - Radiation Sickness, Strike 12 – Extra: Cleave, Summon 12 – Drawback: Limited to the Atomic Axe] Power Packaging: All Linked
Base Cost: 4/R + 6
Prerequisites: None
Total Cost: [-95-] = [-190/2-]
- Based on the Unlimited Power Point Rule Variation
Atomic Axe
© DC Comics, 2007.
20071021
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