20070813

D20 Series - The Perseverance of the Arrogant Genius

Encephalo Helmet

For the Mutants and Mastermind 2nd Edition Role-Playing Game

Research scientists within Raxxon Energy Corporation in an illegal partnership with A.I.M. technicians, invented with cognitive enhancing device to aid in the exploration and exploitation of vital energy sources both off-world and off-planet. Helmet serves as an on-location scientific and data research processor, but its primary purpose is to augment the natural cognitive, perceptual, and mnemonic abilities of its procesor.

Powers
Device 10 [Feats: Alternate Powers [x8], Flaws: Distracting, Easy to Loose, Range – Perception, Tiring, Enhance Trait – Intelligence 04, Enhance Trait – Wisdom 04, Enhance Trait – Charisma 04, Enhance Skill – Disable Devise 04, Enhance Skill – Any Knowledge 04 - Flaw: Fades - All, Enhance Skill - Notice 04 - Feats: Alternate Power [x2] - Sensory Array, Super Senses 04 - Acute 2, Analytical 4, Distance Sense 1, Infravision 1, Microscopic Vision 3, Radio 1, Ultra-haearing 1, Ultravison 1, Flaws: Fades, Limited to one sense at any given time], Enhance Skill – Search 04 - Feats: Alternate Powers [x2], Sensory Array, Super Senses 04 - Counters Concealment 2, Darkvision 2, Detect 2, Flaws: Fades, Limited – extends to one sense at any given time, Protection 06 -Extra: Impervious to Dazzle]

Base Cost: 4/R
Prerequisites: Knowledge [Engineering] 10, Knowledge [Neurology] 10, Base Score: Devise 11
Total Cost: [-29-] = [-58/02-]
- Based on the Unlimited Power Point Rule Variation

Smart Alec, Encephalo Helmet
© Marvel, 2007.

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