20080802

Ye Olde Xoblob Shoppe - Magic Staff, or Two, or Three

Staff of Command

This device has three functions. The three functions are:

- Charm Animal 01 charge per 10 minutes use.
- Command Plants 01 charge for each 10 foot square area or 10 minutes of use.
- Influence: This power has the effect of providing a +4 insight bonus to Bluff and Diplomacy checks. The user can cast charm person at 11th level strength, or make a suggestion to any humanoid conversed with. The staff also enables the character to make use of mass charm enabling them to charm up to 22 hit dice of humanoids. Charm person and suggestion are applicable but once per day. Each use of suggestion or charm person draws 1 charge from the staff.
- Suppress Beath Weapon: 02 charges per 10 minutes use. Spell Compendium, Pg. 216.

Strong Enchantment; CL: 7th
Craft Staff, charm animal, command plants, suggestion, suppress breath weapon
Market Price: 30,800 GP
Cost: 15,400 GP + 1,232 XP

Satff of Curing

This device can be used but once per day on any person, and no function can be employed more than twice per day. Each function drains 1 charge. The staff of curing enables the wielder to make use of the following:

- remove disease
- remove blindness
- cure serious wounds
- lesser restoration

Moderate Necromancy; CL: 8th
Craft Staff, remove disease, remove blindness, cure serious wounds, greater restoration
Market Price: 33,600 Gp
Cost: 16,800 + 1,344 XP

Staff of Lightning

This staff has two functions that closely resemble arcane spells:

- Shock: As per the shock special abilities for weapons, except use of this function drains 1 charge per use.
- Lesser Orb of Electricity. 5d8 damage, Fortitude save (DC 14) for half damage (3 charges)
- Lightning Bolt: 6d6 damage, Reflex save (DC 14) for half damage. (2 charges)

Moderate Evocation; CL: 10th Caster Level: 11th
Craft Staff, orb of electricity-lesser, lightning bolt
Market Price: 28,000 GP
Cost: 14,000 GP + 1,120 XP

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