20080229

Ye Olde Xoblob Shoppe - Weapons of Power

WEAPON SPECIAL ABILITIES

Direction: A weapon of direction typically appears to be a normal (or possibly magic) weapon of its type. Its magical properties make it function much as a find the path spell, however, empowering the weapon to show the direction of the desired way. Once per day the device can be tossed into the air; it will fall and point towards the desired way, and this process can be repeated 7 times during the next 70 minutes.

Caster Level: 11th
Prerequisites: Craft Magic Arms and Armor, find the path
Market Price: +3
Converted From: arrow of direction

Piercing: A piercing weapon is not actually hurled, as once per day, when the command word is spoken, the weapon launches itself. It has a range increment of 30 feet. The weapon attacks with a ranged attack bonus of +6, and inflicts normal damage. Only weapons with range or that can be thrown can be enchanted with this special ability.

Caster Level: 9th
Prerequisites: Craft Magic Arms and Armor, telekinesis
Market Price: +2 bonus
Converted From: javelin of piercing

Submission: A weapon of this nature appears unremarkable, exactly as any normal weapon of its type. The wielder of a weapon of submission causes any opponent struck to make a Will save (DC 15). If the opponent fails to save, he is affected as though by the spell emotions: despair for 2d4 rounds. Thereafter the creature is normal again.

Caster Level: 7th
Prerequisites: Craft Magic Arms and Armor, emotions
Market Price: +3 bonus
Converted From: trident of submission

Striking: This weapon's enhancement bonus may be increased by +3 twice per day, and by +6 once per day. This effect lasts for one attack, and for that attack the weapon acts as a weapon of it's raised enhancement, (thus overcoming DR and increasing both the attack roll and damage done.)

Caster Level: 5th
Prerequisites: Craft Magic Arms and Armor, greater magic weapon
Market Price: +2

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